![]() ![]() Ultimately, though, the way forward is by heading home, sort of. There’s not actually much point in traveling to 60 million BC just yet, since all you can do is wander and fight, but the option’s there, which is certainly more than most modern console RPGs allow. “Comfort” being a relative term, no doubt, what with the party being hunted as terrorists and all.Īnother reason you can make the case for this being the “true” beginning of the game is because it’s where the game’s mildly non-linear elements start to poke their head through. ![]() Having leapt from the far-flung future, the party suddenly has the option of leaping to the distant past (like, way distant - 60 million years, give or take) or back to the comfortable safety of 1000 AD. It also means that anytime you come across a Time Gate, both sides of the gate become linked by a platform in the west portion of the End. The End of Time means facing off against Spekkio (the Master of War, not to be mistaken for Kratos or Nic Cage), which unlock the party’s magical techniques and make additional double techs available, which is good. I mean, we’re five hours into a 20-hour game, you know? Besides, in the End of Time, you’re informed of the three-member party mandate, granted the gift of magic, and given the freedom to move freely through time. Let’s go with the End of Time, if for no other reason than it’s really the last time you can really make the claim that “it all begins here!” legitimately. Does the game really begin when you fall into the first time gate? When you enter the cathedral? Once you bust out of jail? Once you’ve reached the future? At the End of Time? Throughout the process of writing these CT blogs, I’ve found myself constantly wrestling with the urge to say “ This is where the game really begins!” I guess that’s a good sign, as it suggests the game evolves organically players are constantly given new options, new abilities, new story twists. Or, uh, any other time, really.īut enough about my woes. ![]() Between my review of Heroes of Mana due tomorrow and the release of Phantom Hourglass Thursday and our upcoming online exclusive first look at _ _ and the fact that I’ll be penning the next EGM cover story (eep), I don’t really have a lot of Trigger Time. Alas, this will be the last of these for a while, regardless of guilt my next two weeks are pretty much slammed, and I haven’t made it any further into my replay than is chronicled here. I’ve been procrastinating on part three of my rhapsodic waxing re: Chrono Trigger, but then Joystiq had to go and link me. ![]()
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